Educational HUB
Welcome to SHINE’s educational hub! We believe in continuous learning and can support you increasing your health or environmental literacy, know more about design4all, play to build an accessible city or make an island virus free. See all our games, platforms and tools below and chose the one to start!
- All
- E-Learning Platforms
- Educational Games
- Others

STEP_UP Game
The STEP_UP Game (Stop Epidemic Growth Through Learning) is an educational game with the aim to stop a pandemic from spreading.

BIG Game
The project BIG educational game was a European Erasmus+ project that focuses on the social inclusion of people.

SDD Game
SDD (Smart for Democracy and Diversity) is an online game that shows learners the complexities of discrimination from different perspectives.

GreenerAge Platform
The GreenerAge project aimed to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55+, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.

DESIRE Platform
DESIRE (DESIgn for all methods to cREate age-friendly housing) developed a free and open platform where professionals in the building industry, home furnishings sector, designers, and even policymakers and older adults in general, can learn to apply Design4All methods as an integral part of the design process.

PRIORITY45
PRIORITY45 (Promoting employment of 45+ adults through a disruptive training approach) aims to promote the upskilling and reskilling of 45+ adults to achieve a complete and resilient workforce that, through innovation, creativity and cooperation, can survive in today’s globalised and volatile world.

Culture On Prescription
Culture on Prescription is an Erasmus+ project that aims to prevent and combat social isolation and loneliness through art and culture.

SAA Game
Smart Against Ageism (SAA) is a gaming tool to raise knowledge against ageism, supported by the Erasmus+ and will be released in June 2024.

Trio project
TRIO is an Erasmus+ project empowering citizens through informal education, in health, digital and data literacy – platform ready in July 2024!
- All
- E-Learning Platforms
- Educational Games
- Others

STEP_UP Game
The STEP_UP Game (Stop Epidemic Growth Through Learning) is an educational game with the aim to stop a pandemic from spreading.

BIG Game
The project BIG educational game was a European Erasmus+ project that focuses on the social inclusion of people.

SDD Game
SDD (Smart for Democracy and Diversity) is an online game that shows learners the complexities of discrimination from different perspectives.

GreenerAge Platform
The GreenerAge project aimed to create a low-threshold and playful access to an environmental and digital literacy platform for citizens 55+, promoting a self-reflective, positive and empowering tool for environmental and climatic issues.

DESIRE Platform
DESIRE (DESIgn for all methods to cREate age-friendly housing) developed a free and open platform where professionals in the building industry, home furnishings sector, designers, and even policymakers and older adults in general, can learn to apply Design4All methods as an integral part of the design process.

PRIORITY45
PRIORITY45 (Promoting employment of 45+ adults through a disruptive training approach) aims to promote the upskilling and reskilling of 45+ adults to achieve a complete and resilient workforce that, through innovation, creativity and cooperation, can survive in today’s globalised and volatile world.

Culture On Prescription
Culture on Prescription is an Erasmus+ project that aims to prevent and combat social isolation and loneliness through art and culture.

SAA Game
Smart Against Ageism (SAA) is a gaming tool to raise knowledge against ageism, supported by the Erasmus+ and will be released in June 2024.

Trio project
TRIO is an Erasmus+ project empowering citizens through informal education, in health, digital and data literacy – platform ready in July 2024!
